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1. Please reinstate missing music tracks - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Astral Azizora wrote: Please, I actually would like some CCP staff to visit different areas and see if those tracks play, and then report back where they heard them, because I have been all over the place and not he...
- by Ishtanchuk Fazmarai - at 2015.08.30 22:25:20
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2. Please reinstate missing music tracks - in Player Features and Ideas Discussion [original thread]
CCP RealX wrote: List of missing tracks. Stellar Shadows (Was not in the original jukebox, but a login screen track, added later to jukebox ca 2006-2007) Below the Asteroids Surplus of Rare Artifacts Green Nebula Merchants, Looters and Ghosts ...
- by Ishtanchuk Fazmarai - at 2015.08.30 22:22:32
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3. Anti-capital fireship missile/kamikaze module - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Ishtanchuk Fazmarai wrote: Each Dragonslayer fireship is priced as a T2 frigate. 42 mil would be too cheap, somewhere around 500 mil - 1 billion isk sounds better. 42 million is too cheap if it takes 1 firesh...
- by Ishtanchuk Fazmarai - at 2015.08.25 13:02:21
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4. Anti-capital fireship missile/kamikaze module - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: The idea sounds basically like a larger version of a SB. SB are good for taking out BC and BS sizes so why wouldn't a BC or BS sized SB be practical to take out capital ships with? The BC or BS SB would be just as fra...
- by Ishtanchuk Fazmarai - at 2015.08.24 22:38:38
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5. Anti-capital fireship missile/kamikaze module - in Player Features and Ideas Discussion [original thread]
Zura Namee wrote: Well, it's slightly less awful than most anti-supercap wonderweapon threads. It's PT boats and kamikazes in the world of battleships.
- by Ishtanchuk Fazmarai - at 2015.08.24 19:34:10
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6. Anti-capital fireship missile/kamikaze module - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: At least your title makes it clear that reading your post will be a waste of time. Actually planned to post it at "one line bad ideas", but was too long.
- by Ishtanchuk Fazmarai - at 2015.08.24 19:05:57
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7. Anti-capital fireship missile/kamikaze module - in Player Features and Ideas Discussion [original thread]
Let me suggest the "Dragonslayer" anti-capital fireship. Due to its massive size, it can only be fired from a BS hold (500 m3 packed, 10 seconds deployment time). Its guidance system consumes 1 high slot. Velocity 500 m/s, running time 180 seconds...
- by Ishtanchuk Fazmarai - at 2015.08.24 17:50:58
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8. Countering trollceptors and bringing *some* DPS back to the table - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Madd Adda wrote: they could just make it so links can be used on cruiser sized hulls and larger, but i guess that doesn't solve much Fitting tweaks could be a good start, but accordingly to CSM the idea got shot down ...
- by Ishtanchuk Fazmarai - at 2015.08.16 09:27:51
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9. Countering trollceptors and bringing *some* DPS back to the table - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: you realise that the data says interceptors arent the most used platform right? most people go for really fast cruisers and ****... And that affects the concept by...?
- by Ishtanchuk Fazmarai - at 2015.08.16 08:02:58
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10. Countering trollceptors and bringing *some* DPS back to the table - in Player Features and Ideas Discussion [original thread]
Hasn't CCP painted themselves in a silly corner? Now that it takes as little as a single ship to destroy even a X-Large citadel (a structure with no hitpoints since they're invulnerable to damage), the fact that Citadels are armed makes little sen...
- by Ishtanchuk Fazmarai - at 2015.08.16 07:31:25
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Okay, this one is really bad: how about allowing manufacturers "tweak" the stats of the ships they build? So a manufacturer may choose to build a ship with a larger bonus A by trading it off for a smaller bonus B?
- by Ishtanchuk Fazmarai - at 2015.07.26 19:43:51
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12. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
New BS size module adding extra resistance versus non-targetted weapon effects (i.e. bombs & smartbombs). Following the usual slot distribution for armor/shield tanking and versions for omniresist (+50% bonus) and specific damage tpye (+66% bo...
- by Ishtanchuk Fazmarai - at 2015.07.19 11:09:47
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Give a cost to storage in NPC stations, the more expensive the busier is the station (aka make Jtia the most expensive place to own storage). Say a base fee of 1,000 ISK per week and million cubic meters. Fees are paid forward when storage starts...
- by Ishtanchuk Fazmarai - at 2015.07.18 07:07:55
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14. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: (...) Q: 'Attributes aren't very interesting, you should remove them' A: Again, we agree. Team Size Matters discussed removing them on the o7 show (or some other public venue) awhile back and it's still something we are very ...
- by Ishtanchuk Fazmarai - at 2015.07.04 22:26:32
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15. [New Players]Set the default drone behavior to "Passive", warn about d... - in Player Features and Ideas Discussion [original thread]
Batelle wrote: In my 8 years I've done missions in hisec from time to time. The number of times I've had someone come into my mission (in hisec) has been exactly 0. In my 5 years I've done in excess of 1,500 missions and have been bothered b...
- by Ishtanchuk Fazmarai - at 2014.01.02 21:55:00
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16. [New Players]Set the default drone behavior to "Passive", warn about d... - in Player Features and Ideas Discussion [original thread]
Very simple proposal, set the default drone behavior to "Passive" instead of "Aggressive" and warn the player of the potential consequences (unintended PvP) if he changes the setting to Aggressive. Also would be nice to explain to new players how...
- by Ishtanchuk Fazmarai - at 2014.01.02 20:49:00
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17. EVE should be translated to spanish - in Player Features and Ideas Discussion [original thread]
+1 Translation to Spanish and also some alternate form of payment which worked in countries where credit cards are difficult to use, would bring in new potential customers.
- by Ishtanchuk Fazmarai - at 2013.12.06 13:28:00
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18. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Just poking my highsec carebear nose to say, what if you're real small and only hold sovereignty over 1 system? From the flowchart, apparenlty you've got exactly 1 chance to win or lose, because a defender victory only applies to inner systems,...
- by Ishtanchuk Fazmarai - at 2013.12.01 13:00:00
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19. Character Creator Changes - in Player Features and Ideas Discussion [original thread]
+1 to getting additional skintypes which better ressemble the original range of skin colors and the actual ethnic diversity of mankind.
- by Ishtanchuk Fazmarai - at 2013.11.05 14:38:00
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20. Character / Quarters Expansion Brainstorming (Including some WiS) - in Player Features and Ideas Discussion [original thread]
Bumped for visibility, it's a good thread.
- by Ishtanchuk Fazmarai - at 2013.10.15 21:00:00
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